Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.īBCode for forums Copy BBCode I haven't tested anything about that so I can't confirm anything.Help your backers reach your daily goals and help others see how you're doing. Now that I took a glance at some of it, you may just need to find each save data key and set it's bool value to "true". I'm sure a List or Enum of all the Identifiable names are somewhere, but I haven't looked deep enough and my save data is filled with all sorts of Modded data. "UnlockLevel", however, is just a number that currently goes up to 44 and is checked right before starting a new run to determine which Spells and Artifacts should be accessible. The IDs are the identifying names of the unlockables. The data in the save file is just about identical to the values I've mapped out in my table and the ones I assume you're looking for are the "UnlockLevel", "StoredCharIDUnlocks", and "StoredSkinIDUnlocks". You should just be able to drag the xml file onto the tool and it'll put it back into the original format. While I'm at it, would it be possible to make the unlocks permanent or change the profile level? The keys I've tested are here:Īfter you convert it to xml, how to convert it to the original format? The "Developer Tools" value allows you to use specific keys to access menus, toggle and cycle UI to be hidden, and force redrawing rewards. Forces a conditional jump to not jump so it runs code optimal for a hook. ![]()
0 Comments
Leave a Reply. |